﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace UberChess.Structure.Move
{
    [Serializable]
    public class PossibleMove
    {
        public Vector2 currentPosition { get; private set; }
        public Vector2 possibleMove { get; private set; }
        public bool isCaptureMove { get; private set; }
        public bool isSpecialMove { get; set; }

        public PossibleMove(Vector2 currentPosition, Vector2 possibleMove, bool isCaptureMove)
        {
            this.currentPosition = currentPosition;
            this.possibleMove = possibleMove;
            this.isCaptureMove = isCaptureMove;
            isSpecialMove = false;
        }
    }
}
